Citizen Sleeper, from the writer of In Other Waters and featuring amazing character artwork by Guillaume Singelin is a narrative RPG that takes place on the Erlin’s Eye. This space station hosts thousands seeking to live in an interstellar capitalist system.
A company is looking to return your sleeper status. It’s a digitalized human conscious mind trapped inside an artificial body. You are thrown into the unfamiliar and vibrant inhabitants of the Eye You must build friendships, earn the respect of others, and traverse the diverse factions of this enigmatic metropolis, if you hope to live to the next chapter.
An abandoned station on the margin of a crisis system. It’s run-down and chaotic, yet it’s living. It’s now tethered with anarchic alliances among ramshackle groups and an unspoken desire to break free from the grips of corporate control.
Every day you get up and choose what to do with it. Work in the backyard or perform shifts at the bar. There are also rare pieces in the markets, or in street food. Create or destroy alliances, uncover truths and escape those who stalk for you. Be prepared to endure and succeed, one day at an time.
Everyone from all walks of life can be found at the station in order to make it among the famous. Each character has their personal story. Whether they are salvagers or hackers and bartenders as well as street-food vendors. It is your choice which you would like to support as a team, and then together create your own future.
To gain access to data stored in digital format in the past, find the new frontiers, as well as discover secret information, penetrate clouds at the station. You can transform your life. If you are willing to investigate the stations’ network, you’ll find an abundance of information from corporate sources and AIs that could be applied against your.
According to Essen-Arp, you’re only property to them, another property in a large portfolio of assets stretching across the skies. It is an oppressive system, an environment where the expansion of humankind is accompanied by the exploitation of extraction. Get rid of the creators of your body’s decay, to chart your own way within a richly imagined, profoundly relevant sci-fi that considers concepts of precarity personal identity, and freedom.
Every single time, you’ll roll your dice. They can be assigned to any of the many possibilities available on the station. It is your choice which actions you will take to influence the lives and future of other people.
Clocks record your actions as well as the actions of other people around the station. Clocks track everything from helping a Yatagan friend , to becoming a local at Overlook Bar, to how many steps you’ve taken throughout your life.
You are able to decide to pursue desires and not follow missions. You’ll be able create the five core skills that make up your persona (Engineer Interface Endure, Intuit and Engineerer Interface), and unlock perks and bonuses that change and reflect how you are living your life.
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