Originating from the same team that created In Other Waters, and featuring the breathtaking character artwork by Guillaume Singelin, Citizen Sleeper is a narrative RPG set upon Erlin’s Eye the space station housing thousands of individuals struggling to make it on the edge of an interstellar capitalist system.
Sleepers are an artificial human being with a body that is artificial, owned by a corporation which wants to return you. As you move among the flimsy and vibrant residents of the Eye, you need to establish friendships, earn your keep, and navigate the diverse factions of this enigmatic city, if you want to make it through the next installment.
A disused facility at the edge of a crisis system. The place is shabby, chaotic active, unruly and alive, it was founded by idealists in the shadow of a corporate bankruptcy. Now it is held together by anarchic alliances, ramshackle groups, and a common desire to be free from the burden of corporate control.
Each day you rise and choose what to do with your spare time. There is the option to work in the yard or do your shift in the bar. Explore the market for unique parts or pick up the street food. Make or break alliances, learn the truths, and escape the ones that hunt your. Learn to survive and ultimately prosper, one step at an time.
The station is home to characters from all walks of life, trying to eke out an existence in the spotlight. Each person has their particular story, regardless of whether they’re hackers or salvagers and bartenders as well as street-food vendors. You choose which of them you’d like to aid, and together you will define your future.
You can hack into the station’s cloud for access to decades of digital data, uncover hidden areas and reveal secrets. It’s your own power and, with it, you can change your future. Rogue AIs, corporate secrets and huge amounts of lost information will be waiting for anyone willing to dig into the murky depths of the stations’ networks.
Essen-Arp: to them you are just property, one more asset in an array of investments that span the universe of stars. In a time in which human growth has been defined by the exploitation and extraction of the most from us, we are all being a part of a system that is abusive. It is possible to escape the oppression of your body and make your way through this fabulously imagined world of sci-fi, which is a study of concepts like freedom, personhood the precariousness of life and identity.
Every time you play, you’ll roll the dice. Assign them to vast range of options available at the station. In each action, you must decide which one has significance to you. It will shape the lives of people around you, and ultimately your station’s future.
The station’s clocks keep the track of you and your fellow actions. Clocks are able to record everything from helping a Yatagan acquaintance to being a regular at Overlook Bar, to how the distance you’ve traveled in your own life.
You can choose to follow routes and not go on pursuits. You’ll be able to define the five talents for your characters (Engineer Interface Endure, Intuit, and Endure) as well as unlock rewards and rewards that will modify and influence how you conduct yourself.
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